[sldev] SSE/Vector stuff

Nicholaz Beresford nicholaz at blueflash.cc
Sat Jul 7 09:03:19 PDT 2007


 From what I saw it does a test run with and without
at the beginning and then saves an option.  Dunno if
that option is buried in the debug menus somewhere,
I was just looking at the source diffs.   But the
regular log should show a few new entries about
"Vector" ...


Nick


Second Life from the inside out:
http://nicholaz-beresford.blogspot.com/


Dirk Moerenhout wrote:
> Is it enabled? There's SSE stuff in 1.18.0.4 too but I don't think
> it's on by default.
> 
> Dirk aka Blakar Ogre
> 
> On 7/7/07, Nicholaz Beresford <nicholaz at blueflash.cc> wrote:
>>
>> Did anyone notice the changes about SSE optimization
>> in the 1.17.3 viewer?  I have not looked at them yet,
>> but I've seen comments on my blog (and Linden blog also)
>> that 1.17.3 was slow (e.g. with flexi prims) and that
>> stuff is the only I've seen in the source diff that could
>> account for that.
>>
>>
>> Nick
>>
>> -- 
>> Second Life from the inside out:
>> http://nicholaz-beresford.blogspot.com/
>> _______________________________________________
>> Click here to unsubscribe or manage your list subscription:
>> /index.html
>>


More information about the SLDev mailing list