[sldev] SSE/Vector stuff
Nicholaz Beresford
nicholaz at blueflash.cc
Sun Jul 8 03:17:29 PDT 2007
Dirk Moerenhout wrote:
> Missing that _M_IX86_FP doesn't exist for VS2003 would happen to most
> of us. I just got lucky that I spotted it while browsing the info.
>
> I turned of my vertex shaders and let the program do a full run of
> tests. The SSE2 code was notably faster and got picked correctly.
> Seems to work fine when compiled with VS2005.
>
> For VS2003 you'll just have to assume people compile with correct arch
> cause I don't see a good way to detect arch during the compile. In the
> end if they don't set the correct arch it simply will not compile at
> all in such a case as it'll error out on the intrinsics.
Well, I have VS2003. If anyone tells me what exactly I need to do and
where to look, I'll try and see what results it will have.
Nick
Second Life from the inside out:
http://nicholaz-beresford.blogspot.com/
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