[sldev] P2P/Squid Web Textures: Enabling Greater Quality Images
- draft 2
Simon Nolan
simon.nolan at gaylifesl.com
Mon Jul 9 07:56:56 PDT 2007
On Jul 8, 2007, at 10:17P, Dzonatas wrote:
> I just backed-out of thinking-out the "patched" sculpties with a
> specialized tile method on the DWT. Right now the alpha layer is
> not being used, and it could easily be used to create arbitrary
> sized sculpt patches. It may be hard to compute on the physics
> side, but it occurred to me that the SLSquid idea allows sculpties
> of even 1024x1024 detail.... or greater!
>
>
Hasn't Qarl mentioned before that one possible use for the alpha
channel is for flexi-sculpties? I'd be hesitant about rushing to
implement a different use without checking to see if it conflicts
with something LL may (or may not) already have planned.
[gak! resending because if forgot to cc the list.]
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