[sldev] P2P/Squid Web Textures: Enabling Greater Quality Images - draft 2

Simon Nolan simon.nolan at gaylifesl.com
Mon Jul 9 07:56:56 PDT 2007


On Jul 8, 2007, at 10:17P, Dzonatas wrote:


> I just backed-out of thinking-out the "patched" sculpties with a  
> specialized tile method on the DWT. Right now the alpha layer is  
> not being used, and it could easily be used to create arbitrary  
> sized sculpt patches. It may be hard to compute on the physics  
> side, but it occurred to me that the SLSquid idea allows sculpties  
> of even 1024x1024 detail.... or greater!
>
>

Hasn't Qarl mentioned before that one possible use for the alpha  
channel is for flexi-sculpties? I'd be hesitant about rushing to  
implement a different use without checking to see if it conflicts  
with something LL may (or may not) already have planned.

[gak! resending because if forgot to cc the list.]


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