[sldev] Re: 1024x1024 sculpties

Argent Stonecutter secret.argent at gmail.com
Mon Jul 9 14:34:40 PDT 2007


Dzonatas: they're not even doing 64x64 sculpies. Sculpies are 32x32  
close up, 16x16 further away.

Using the extra bits for higher *resolution* would be much more useful.

How about this? Sculpt textures of 128x128 using the high 4 bits of  
each of 4 successive pixels as the values, giving us 16 bits per  
color per pixel, and using the bits that are less likely to be lost  
when compressed?

Even without using Alpha that would MASSIVELY improve the quality of  
sculpies.


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