[sldev] Scripting errors

Jason Giglio gigstaggart at gmail.com
Thu Jul 12 10:12:49 PDT 2007


Erik Anderson wrote:
> lol, the stupid answer would be do to an llSay on DEBUG_CHANNEL or 
> something...
> 

I wouldn't trust that, there's a whole bunch of quirks regarding the 
DEBUG_CHANNEL, it's not simply chat on that channel, it actually has a 
specific flag associated with it also.  llSay on the channel may or may 
not set that "Type" flag.

On a comedic note, if you do /2147483647 stuff, it goes to channel 0, a 
bug.  So I tried forcing that chat to have the "error flag" to see if 
that would fix it.

It didn't and it caused my avatar to get a script error over its head 
(that everyone else could see too).

Had a lot of fun doing stuff like /2147483647 Error: Brain overloaded :)

-Jason


More information about the SLDev mailing list