[sldev] message template updates, logging in change?
Joel Riedesel
joel at ourstillwaters.org
Fri Jul 13 11:42:32 PDT 2007
Thanks!
Turns out that my login problems were all due to this change which had
some code impacts in a number of places (for my client code - not based
on the SL Viewer code).
Cheers,
Joel
Phoenix wrote:
> I have documented the new packet layout. Apologies for the lack of
> coordination with the release.
>
> Briefly, flags is 1 byte, sequence is 4 bytes, there's a skip byte and
> then as many bytes as found in the skip byte before the start of the
> payload. For details:
>
> https://wiki.secondlife.com/wiki/Packet_Layout
>
>
> On 2007/07/12, at 14:32, Joel Riedesel wrote:
>
>> Hello.
>> The message templates changed to a version 2.0 in the 1.18 update.
>> Message headers appear to have been changed as well allowing for 32 bit
>> sequence numbers instead of 24 bit. I think.
>>
>> I haven't been able to find any documentation on protocol changes for
>> 1.18, is that available somewhere? Has the login data changed at all?
>> My initial login comes back with a circuit code, etc., but my first
>> packet never gets a response (UseCircuitCode) which leads me to believe
>> that I still do not have it constructed properly for the 1.18 update.
>> (Although network sniffing makes me think I have my packet constructed
>> properly as compared against what the SL Viewer is sending.)
>>
>> No problems until the 1.18 update was rolled out.
>>
>> I am not using the SL Viewer source code for my SL client. Thus it is a
>> bit of a pain when the protocol changes without supporting documentation
>> (and if I'm wrong about that please correct me).
>>
>> Joel
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