[sldev] Re: Why does the simulator do object culling for clients?
Argent Stonecutter
secret.argent at gmail.com
Wed Jul 18 11:09:29 PDT 2007
On 18-Jul-2007, at 12:48, Douglas Soo wrote:
> Actually, objects diappearing when you're near them may be due to a
> client side culling issue.
I'm talking about objects disappearing when my camera is near them
but I'm not.
> Moving the camera shouldn't generally cause objects to be
> unsubscribed - camera position and direction is used for
> determining which objects to subscribe to first, but for the
> purposes of unsubscription, I believe that only your avatar
> position is used.
That would be the problem in question. :)
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