[sldev] Re: Why does the simulator do object culling for clients?

Argent Stonecutter secret.argent at gmail.com
Wed Jul 18 11:09:29 PDT 2007


On 18-Jul-2007, at 12:48, Douglas Soo wrote:
> Actually, objects diappearing when you're near them may be due to a  
> client side culling issue.

I'm talking about objects disappearing when my camera is near them  
but I'm not.

> Moving the camera shouldn't generally cause objects to be  
> unsubscribed - camera position and direction is used for  
> determining which objects to subscribe to first, but for the  
> purposes of unsubscription, I believe that only your avatar  
> position is used.

That would be the problem in question. :)



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