[sldev] Re: Why does the simulator do object culling for clients?
(Dale Glass)
Argent Stonecutter
secret.argent at gmail.com
Wed Jul 18 11:13:16 PDT 2007
On 18-Jul-2007, at 12:49, sldev-request at lists.secondlife.com wrote:
> ObjectKill is sent over UDP, I suppose? I haven't looked at networking
> code much yet. But if so, polling isn't the right way to do it, the
> problem is that the message should be reliable and isn't. So move
> it to
> TCP, ensuring it's always delivered. Then so long the sim and viewer
> aren't buggy that should be all that's needed.
So long as ObjectUpdate stays UDP.
> Imagine the amount of extra bandwidth needed for periodically checking
> all the objects you can see if you set draw distance to 512M.
It probably needs to at least do a check when you focus on an object.
That way you could kill a ghost by right clicking it.
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