[sldev] "scripting the user interface" jira

Dzonatas dzonatas at dzonux.net
Sat Jul 21 07:46:59 PDT 2007


I agree, but I don't use Lua.

I've been anxious to devote more time to put the OO language in that I 
developed. There are just a few issues that I've wanted to get done first.

 From the looks of the UI Roadmap ( 
https://wiki.secondlife.com/wiki/UI_Roadmap ) it appears a neutral API 
is workable for any script engine capable to plug-in to the API can also 
work.

There is no specific API as of yet.

Lawson English wrote:
> https://jira.secondlife.com/browse/VWR-1847
>
>
> The user interface for the Second Life client should be scriptable 
> using Lua or some other scripting language in a fashion similar to 
> that found here:
>
> http://www.wowwiki.com/WoW_UI_Customization_Guide
>
> A description of the Lua language is found here:
>
> http://www.lua.org/manual/5.1/manual.html
>
> Any language *other than* LSL might be used to script the GUI for the 
> client. The most that LSL or some mono-based language should ever do 
> in this regard is evoke the client-side scripting language and pass 
> scripts to the client that are cached in notecards in a HUD (or 
> whatever). This allows for a cleaner design, with less clutter of the 
> SL scripting language and allows GUI scripting to remain independent 
> of the capabilities of whatever language is used for SL scripting.
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-- 
Power to Change the Void


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