[sldev] Processor Optimizations (Windows)

Nicholaz Beresford nicholaz at blueflash.cc
Sun Jun 3 13:29:25 PDT 2007


Someone mentioned processor optimizations here a few days
ago (something around the Linux fasttimers), so I decided
to give that a go with Windows.

I hardly did any proper profiling, but in specific situations
that were sort of reproduceable (like going to the same sim,
sitting there for textures to download and look at the FPS
rates) I saw frame rates noticeably higher that what I usually
get.

So, if someone makes their own Windows build, try to enable
inline function expansion (anything suitable), intrinsic
functions (/OI), favor fast code (/Ot), optimize for processor
(P4 and above, /G7) and optimize for Windows application (/GA).

Details here:
http://nicholaz-beresford.blogspot.com/2007/06/running-with-5-50-higher-frame-rates.html



Nick

-- 
Second Life from the inside out:
http://nicholaz-beresford.blogspot.com/


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