[sldev] compiling the viewer
Max Okumoto
okumoto at ucsd.edu
Fri Jun 8 15:06:12 PDT 2007
I can't speak to building on windows but I might be able to help on the
linux side. What distro are you using?
And are you using the lastest tar files 1.17.0.9?
Max
Charles Krinke wrote:
> I have tried 4 different ways to compile the viewer unsuccesfully and
> have a few questions about each way.
>
> First the opensl-pre-win32.sh. I know this script fails per the wiki
> trying to find windows.h and winsock2.h amongst others. My question is
> "How do I tell cygwin to search in the "c:\Program Files\Microsoft
> Platform SDK for Windows Server 2003 R2\Include" directory where
> Windows.h and Winsock2.h reside. This is more of interest as I suspect
> one of the other two paths is more fruitful.
>
> Second, on the download from opensecondlife.org with 'svn co
> svn://opensecondlife.org/opensl/trunk opensl", this one kerchunks with
> VC# for some time and builds most of the libraries but has trouble
> with class std:;basic_string symbol resolve.
>
> Third, on the download from wiki.secondlife.com/wiki/Source_downloads,
> I have the 1.16.0.5 three zip files (viewer, libraries & artwork), and
> this one errors with things like llerror.cpp:177 Cannot convert U16*
> to LPCWSTR". I suspect this may be an include issue in my setting up
> the pre-requisites.
>
> Fourth, in Linux, I have followed the
> http://opensecondlife.org/User:Opensource_Obscure/Building_Linux_Viewer
> recipe and get quite aways but error out with things like
> gdk-pixbuf/gdk-pixbuf-core.h:169 having trouble with "expected
> initializer before G_GNUC_NULL_TERMINATED and G_GNUC_MALLOC. Again, I
> suspect some setup or include issue.
>
> A suggestion or four would be greatly appreciated.
>
> Charles
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