[sldev] [PATCH] VWR-1110: Scuplted Prims: Ability to Import .OBJ Files

Dzonatas dzonatas at dzonux.net
Tue Jun 12 21:55:12 PDT 2007


John Hurliman wrote:
> Looks great, I put a vote on it. If this doesn't make it in to the 
> viewer I can at least implement something similar in sculptpreview, 
> and maybe a command-line version can be written that is 
> cross-platform. Taking OBJ importing a step further though, another 
> idea I had was to allow temporary OBJ models to be loaded in to the 
> Second Life world and moved around. No interaction with the server, 
> but the scenario is you have talented 3D architects or modelers that 
> construct something in AutoCAD or Maya and you want to make the best 
> adaptation possible in to Second Life. You could load the OBJ file and 
> resize/move it in-world, and then hand-create prims to match up to the 
> original model as close as possible. Loading OBJ files in to vertex 
> arrays isn't difficult, but any idea on how much work there would be 
> to get client-side objects in to the rendering pipeline and be able to 
> drag them around without sending any network updates out?

Awesome ideas!

Temporary objects appear to already exist, but they are just not used much.

You know people have had a hell of a hard time to get sculpt objects 
imported into Second Life. I don't doubt it has just wasted a lot of 
their time. Perhaps, this is a fix for such time wasted mistakes that 
people make over and over as they struggle to make content in Second 
Life. I know I would be pissed if I bought a package worth about $400, 
like ZBrush, and found out it still doesn't work as easily as like Maya, 
worth $3000 and more. I've read lots of stories where they have just 
given up.

Hmm. Based on (1) opinions of premium users and (2) the already popular 
format of the OBJ file format, Maya just seems unpopular.

Kind-of reminds me of when the World Stock Exchange had troubles with it 
software and only certain people could buy and sell stock. Luke tried to 
leave it open by demand, but soon there was more demand to shut it down 
until fixed. People were pissed either rather it be open or closed at 
the time. Finally, Luke paid lots of his own personal money just to get 
it fixed. In such a wide-eyed allusion, two people that pay a premium 
membership do not appear to get equal support unless one has a modeler 
that directly outputs sculpt maps.

How do you think the current state of the sculpt map feature, being only 
really supported with an expensive program, affects a business like the WSE?

Dz

-- 


More information about the SLDev mailing list