[sldev] [PATCH] VWR-1110: Scuplted Prims: Ability to Import .OBJ
Files
Dzonatas
dzonatas at dzonux.net
Wed Jun 13 00:11:58 PDT 2007
John Hurliman wrote:
>
> I'm not sure about the connection between sculpted prims and your
> friend Luke, but I agree that there are some missing pieces in the
> content development workflow and I think this might be a decent
> band-aid or supplement. If anyone starts working on this let me know
> and I can try to lend a hand.
Another idea-- you know, I wanted to put like SSE code in there, but
like every time I mention SSE code now then someone bitches about
copyright issues, especially with the work I did related to openjpeg.
Fudge, can't the people who can read code tell the difference between a
block decoder like KDU and a tile decoder like openjpeg? Heh. I couldn't
tell you. I just know the command line options to KDU. I also know about
PDFs that chart the difference between several DWT methods. Hmm. It
would be cool to reduce sculpt maps... ack... I'm almost off topic on this.
Yes, a band-aid approach might be at least helpful. I appreciate that
offer! =)
Oh, about Luke. Interesting... I'm apart of the SL-SEC, and I flash it
in front of everybody at the WSE. Even after all that for whatever you
think it could have done, Luke did trust me to have full modify
permissions to all his objects. It was a temporary... band-aid... to get
around the bug of putting the edit box up in the upper-right corner of
the screen while he had tons of incoming freaking blue boxes with all
kinds of strange messages and prompts that you can't move out of the way
to even get to the edit box underneath. It especially makes it a fucking
hard time when you are prompted "teleport, yes or no"... isn't there a
third option... like to let someone know you received your
message..."can you please wait."
=)
--
More information about the SLDev
mailing list