[sldev] Particles in the new viewer.
Second Life
sl at phoca.com
Thu Jun 14 09:16:22 PDT 2007
Last time I tried your viewer Nicholz, the "flashing particles" particle
rendering bug was still there.
Have you done any looking into that? Has anyone? This is something that LL
broke in 1.15 or something and should have been fixed by them LONG ago. But
apparently they really don't care about it. Not sure how specific to a
certain video card it is but I'm not the only one seeing it and it has
persisted through several driver updates.
Its one of those really annoying bugs because, like the particles "running
out" bug, it detracts considerably from the day to day visual enjoyment of
SL.
Farallon
----- Original Message -----
From: "Nicholaz Beresford" <nicholaz at blueflash.cc>
To: "Argent Stonecutter" <secret.argent at gmail.com>
Cc: "Second Life Developer Mailing List" <sldev at lists.secondlife.com>
Sent: Thursday, June 14, 2007 8:39 AM
Subject: Re: [sldev] Particles in the new viewer.
>
> Argent,
>
> I've diff'd the particle stuff (partsim and partsource) and
> the only changes there were pointer safety stuff.
>
> I have my own patches of course, let me know if you need a
> copy (or anyone else).
>
>
> Nick
>
>
>
> Second Life from the inside out:
> http://nicholaz-beresford.blogspot.com/
>
>
> Argent Stonecutter wrote:
>> There seems to be a change in the way particles are handled in the new
>> viewer.
>>
>> I'm seeing fewer particles, but fewer sources with no particles.
>>
>> I'm also occasionally seeing sources vanish when I get close and the
>> field of view puts the centroid of the particle field off-screen, but the
>> source is on-screen.
>>
>> I'd have put it down to my imagination except for that last point.
>>
>> Nicholaz? You want to poke at the code? :)
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