[sldev] Can someone clarify the object naming conventions llvosky.h vs llsky.h

Nicholaz Beresford nicholaz at blueflash.cc
Thu Jun 21 01:53:52 PDT 2007


Just off hand and without looking deeper, I think
the "VO" stands for Viewer-Object (think these
are derived from LLViewerObject)


Nick


Second Life from the inside out:
http://nicholaz-beresford.blogspot.com/


Max Okumoto wrote:
> Hi,
> 
> Can someone at LL explain the llvosky.h vs llsky.h naming convention?
> 
> My cpu profiling says that LLVOSky::calcSkyColorInDir() is consuming
> about 5%, so I have started seeing if I can speed it up.
> 
>                                              Max
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