[sldev] Can someone clarify the object naming conventions
llvosky.h vs llsky.h
Nicholaz Beresford
nicholaz at blueflash.cc
Thu Jun 21 01:53:52 PDT 2007
Just off hand and without looking deeper, I think
the "VO" stands for Viewer-Object (think these
are derived from LLViewerObject)
Nick
Second Life from the inside out:
http://nicholaz-beresford.blogspot.com/
Max Okumoto wrote:
> Hi,
>
> Can someone at LL explain the llvosky.h vs llsky.h naming convention?
>
> My cpu profiling says that LLVOSky::calcSkyColorInDir() is consuming
> about 5%, so I have started seeing if I can speed it up.
>
> Max
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