[sldev] Popup ordering patch

Matthew Dowd matthew.dowd at hotmail.co.uk
Sun Jun 24 02:03:17 PDT 2007


I'm glad it ins't just me ;-)

The difference between the two click through issues is this - in the situation Argent describes (clicking through a lot of dialogs without reading them), the solution is really a social one rather than a technical one, i.e. teaching people to *read* before they click. We can add some visual cues to indicate different types of dialog but ultimately we are just reinforcing the message of *read* before you click, and no one has really solved this problem outside of SL (the latest approach being the modal fade screen dialog from Vista).

The situation that I've tried to address and which Tateru describes, is one in which no matter how careful you are at reading things before clicking, a quirk in the user interface can result in you clicking on something you had no intention of clicking on before you've had a chance to read it. I've no idea how many people experience this - it could be that Tateru and myself are the only ones in the entire world cursed with this ability ;-)

Matthew




----------------------------------------
> Date: Sun, 24 Jun 2007 12:38:41 +1000
> To: matthew.dowd at hotmail.co.uk
> CC: sldev at lists.secondlife.com
> Subject: Re: [sldev] Popup ordering patch
> From: tateru.nino at gmail.com
> 
> 
> 
> Matthew Dowd wrote:
> >> The big issue with click-through isn't really having a popup timed to  
> >> come up on top of an existing benign dialog, it's having a lot of  
> >> similar dialogs up at once and clicking through them all to clear  
> >> them... and having one of them take money from you.
> >>     
> >
> > I agree that is an issue, but not the one I was directly tackling. The issue I was tackling is when you have two dialogs in quick succession (as happens when shopping - the you have paid quickly followed by the you have received dialog). It is not uncommon (in fact surprisingly common) that the second dialog appears just as you are closing the first with the result it is the second which closes. Whether the action is reversible becomes somewhat mute as you often haven't had time to see what the dialog was.
> This happens to me A LOT. I'll be clicking on one of the buttons on a
> popup, and as the mouse button is moving those few microns to close the
> contact, something else pops up - and is gone. And I have no idea what
> it said.
> 
> Did I just keep something or join something or allow something? You tell
> me. I saw it flicker onto my screen, but not for long enough to see the
> words before it was gone.
> 
> -- 
> Tateru Nino
> http://dwellonit.blogspot.com/
> 

_________________________________________________________________
Feel like a local wherever you go with BackOfMyHand.com
http://www.backofmyhand.com


More information about the SLDev mailing list