[sldev] Can someone clarify the object naming conventions llvosky.h vs llsky.h

Brad Kittenbrink brad at lindenlab.com
Mon Jun 25 07:47:45 PDT 2007


For others who might be interested, the nVidia sdk is usable on all 
hardware configurations, it is a general OpenGL sdk for easing the use 
of extensions.

-Brad


Max Okumoto wrote:
> Never mind, I miss read the header.  I just need to down load the 
> glgui package.
>
>                     Max
>
> Max Okumoto wrote:
>> Hi Brad,
>>
>> I tried to compile the windlight-1-17-0 branch, but ran into a slight 
>> problem.  I don't have the glh headers.
>>
>>     llwindow/llgl.cpp:47:28: glh/glh_linear.h: No such file or directory
>>     llwindow/llgl.cpp:48:33: glh/glh_convenience.h: No such file or
>>     directory
>>
>> Googling for them seems to indicate that those are NVIDA header 
>> files.  Are there any patches
>> for using ATI drivers?
>>
>>                Max
>>



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