[sldev] Can someone clarify the object
naming conventions llvosky.h vs llsky.h
Brad Kittenbrink
brad at lindenlab.com
Mon Jun 25 07:47:45 PDT 2007
For others who might be interested, the nVidia sdk is usable on all
hardware configurations, it is a general OpenGL sdk for easing the use
of extensions.
-Brad
Max Okumoto wrote:
> Never mind, I miss read the header. I just need to down load the
> glgui package.
>
> Max
>
> Max Okumoto wrote:
>> Hi Brad,
>>
>> I tried to compile the windlight-1-17-0 branch, but ran into a slight
>> problem. I don't have the glh headers.
>>
>> llwindow/llgl.cpp:47:28: glh/glh_linear.h: No such file or directory
>> llwindow/llgl.cpp:48:33: glh/glh_convenience.h: No such file or
>> directory
>>
>> Googling for them seems to indicate that those are NVIDA header
>> files. Are there any patches
>> for using ATI drivers?
>>
>> Max
>>
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