[sldev] Opening the server source?
Laurent Laborde
kerdezixe at gmail.com
Mon Jun 25 10:46:08 PDT 2007
On 6/25/07, Kelly Washington <kelly at lindenlab.com> wrote:
> Tao Takashi wrote:
> > (as long as nobody creates the backend services themselves and creates
> > another (separate) grid).
> >
> This is a key point to remember.
>
> In addition to Soft's excellent points I have a couple of my own:
>
> * Just having the source but being unable to run it is of extremely
> limited use, even for bug fixing. Right now the 'server side' is a
> large cloud of services, some central, some distributed to various
> degrees. If we release *just* the simulator source right now it would
> be essentially useless. Until someone reverse engineered the central
> services and started running their own back end systems...
Then LL could create a separate grid to allow 3rd party sim. And find
a way to make it useless for other purpose than testing and debuging.
e.g : a specific grid with an asset server cleared every week. It will
make the grid useless for "residents" and you'll save money by
maintaining only a light-weight database instead of the huge (and
probably very costly) asset server.
--
kerunix Flan.
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