[sldev] Popup ordering patch
Argent Stonecutter
secret.argent at gmail.com
Mon Jun 25 12:00:43 PDT 2007
On 25-Jun-2007, at 13:29, Able Whitman wrote:
> One idea I explored (but didn't implement) while working on the
> patch for VWR-650 was the addidion of a checkbox on permission
> dialogs that said something like "[ ] Remember my choice for this
> object". That way you'd only have to grant an object permission
> once, at least until it was re-rezed.
That's part of it.
Another one is a SCADA-style alarm handler. After the second dialog
you get the option of a browser interface (the iTunes interface is a
good example of a browser) that allows you to accept or deny or
acknowledge multiple messages at once.
And this should be the default interface for requests received when
offline.
Another one is to make it possible to easily undo things, and then
don't bother asking for approval. For example, you should be able to
bring up a list of all the permissions you've granted and revoke them
individually or en-masse. Then you can expand automatic permission
grants ... e.g.: objects owned by the landowner or set to the land-
owning group could automatically get animate and camera permissions.
Same with objects owned by people in your friends list.
The way auto-preview of textures and notecards is handled is pretty
annoying, too: you get *two* "dialogs" to handle instead of just the
the one, and two choices to "keep"... I would much rather just have
the window be the dialog... that's not the problem, the way multiple
textures are handled is the problem. Pop up *one* texture, if you
must, and then put a "next" button on the window. If the user closes
it instead, they don't get any more pending previews.
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