[sldev] Just askin': How are we doing?
Nicholaz Beresford
nicholaz at blueflash.cc
Mon Jun 25 13:32:13 PDT 2007
Able Whitman wrote:
>
> The other (big) thing, and I think the comments on the blog for
> the 1.17.1 and 1.18 release announcements support that, would be to
> make the 3rd quarter the quarter of "bug fixing". This is probably
> something King Philip would need to do (like Bill Gates at one point
> just announced the "year of security" or something like that), but
> a quarter of letting the dust settle, where everybody would just
> work on fixing and cleaning up stuff, would do the whole viewer a
> lot of good.
>
> I have to disagree, actually. While I do think it's vitally important to
> try and stay on top of the bugs which cause the biggest pain points, I
> don't think it's reasonable to focus only on big fixes. First, at least,
> is the fact that sometimes the line between bug fix and new feature is
> blurry. Modifying the internal browser to support cookies was certainly
> a new feature, but it also fixed the bug that sites using cookies didn't
> work in the internal browser, to pick just one example. :)
>
> Also, I think trying to get a team focused 100% on fixing defects has a
> deleterious effect on morale.
Dunno, three months fixing stuff doesn't sound so bad to me. It can
even be quirks or even just a general priority or policy that steers
people (and from what I hear, Lindens pick their areas and tasks pretty
much by themselves).
I know software development in cycles. And one of the cycles ultimately
is focusing on stability. I really don't know how things work inside
Linden Lab, and what motivation drives people (from the management down
to the junior coders), but I've spoken to a lot of residents and the
user's comments on my blog speak for themselves also.
> But when you're doing nothing but bug fixing, it quickly becomes an
> environment where people feel like they're stuck in a rut and not making
> an real progress.
Well, if people are not seeing stability as progress ... umm, I guess then
a project is in trouble.
> Sure, a lot of those new features were security-related, but you can't
> just stop working on software for a year (or even a quarter).
A year may be long, but personally I see no problem with a quarter if
the prospect is right.
Nick
Second Life from the inside out:
http://nicholaz-beresford.blogspot.com/
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