[sldev] Just askin': How are we doing?
Bryan O'Sullivan
bos at lindenlab.com
Mon Jun 25 14:34:14 PDT 2007
Nicholaz Beresford wrote:
> Dunno, three months fixing stuff doesn't sound so bad to me.
We spend a lot more time than that on fixing problems.
In terms of how our developers spend their time right now, it's more
like nine months out of twelve spent fixing stuff, for loose values of
"fixing" and "stuff". Remember, we have to work on problems that have
massively different timescales. When griefers find a new attack mode,
we have to be able to respond within hours. At the same time, we have
to look a year into the future and ensure that the infrastructure we
build now can cope with the users and concurrency levels we'll be seeing
then.
We spend comparatively little of our time working on new features. For
example, the recent addition of sculpted prims was due almost entirely
to one person working furiously in his spare time for months. The
Windlight code turned up as part of the acquisition of a team of great
developers we didn't even have before.
Fixing stuff is our top priority.
<b
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