[sldev] Just askin': How are we doing?

Bryan O'Sullivan bos at lindenlab.com
Mon Jun 25 14:34:14 PDT 2007


Nicholaz Beresford wrote:

> Dunno, three months fixing stuff doesn't sound so bad to me.

We spend a lot more time than that on fixing problems.

In terms of how our developers spend their time right now, it's more 
like nine months out of twelve spent fixing stuff, for loose values of 
"fixing" and "stuff".  Remember, we have to work on problems that have 
massively different timescales.  When griefers find a new attack mode, 
we have to be able to respond within hours.  At the same time, we have 
to look a year into the future and ensure that the infrastructure we 
build now can cope with the users and concurrency levels we'll be seeing 
then.

We spend comparatively little of our time working on new features.  For 
example, the recent addition of sculpted prims was due almost entirely 
to one person working furiously in his spare time for months.  The 
Windlight code turned up as part of the acquisition of a team of great 
developers we didn't even have before.

Fixing stuff is our top priority.

	<b


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