[sldev] Opening the server source?
Mike Monkowski
monkowsk at watson.ibm.com
Fri Jun 29 15:43:41 PDT 2007
Actually, I was suggesting something between these two. By breaking the
sim into a message server and a physics server, you don't have to change
the rest of the architecture. The viewer sees no change. The specialty
servers see no change. One box is just split into two with the rest of
the connections remaining intact. It should be a lot easier to implement.
Mike
Adam Frisby wrote:
> Sort of.
>
> From my understanding of it (and I really do need to attend Zero's
> office hours one of these days), LL will be breaking things up as follows:
>
> ---TODAY---
>
> Client -> Login Server (Initial Sim IP)
> Client -> Simulator
>
> Simulator -> L$ Server
> Simulator -> Inventory Server
> Simulator -> User servers
> etc..
> Simulator -> Asset servers
>
> ---THE MYSTERIOUS FUTURE---
>
> Client -> Simulator -- Simulator Transactions, Movement, Building, etc.
>
> Client->Inventory Server->Client->Simulator
> Client->L$ Server->Simulator->Client
> etc.
>
> Where the client becomes authoritive and contacts the specialised
> servers directly.
>
> Essentially in this fashion, Sims can do whatever the hell they like,
> and be unable to touch a users account as all the messaging for this is
> directly to/from the client itself.
>
> Adam
More information about the SLDev
mailing list