[sldev] Opening the server source?

Chance Unknown chance at kalacia.com
Sat Jun 30 06:54:44 PDT 2007


You fail to realize something : it's all just online hosted content. You
"trust" websites enough to click the viagra links in your email. So what is
the issue with trusting other online hosted content in the same manner?
There isn't any -- update your virus scanners, and make sure your pop up
blockers are up to date - and browse till your mouse finger falls off.

On 6/30/07, Dzonatas <dzonatas at dzonux.net> wrote:
>
>  Tateru Nino wrote:
>
> Jason Giglio wrote:
>
>  Tateru Nino wrote:
>
>  Whoever owns the hardware owns whatever's going on on that hardware.
> Your rezzed objects and scripts, your textures. They can read your IMs
>
>  If only it were that simple.  Without some serious centralization, you
> don't need to merely trust your sim hosting provider, you need to
> trust EVERY sim hosting provider.
>
> Unless you plan on selling your neat objects only to people on your
> own hosting service, and not allowing them to ever change providers,
> which would kinda suck.
>
>  Ah, yes. Sorry - I didn't mean to trivialise the amount of work required
> to migrate the grid from an every-sim-is-totally-trustworthy to a
> sims-cannot-necessarily-be-trusted position. Just saying that even once
> that is done, you, the avatar must still trust the person who is running
> the hardware.
>
>
> It appears a bit of false security is being uncovered here. I'd worry less
> about who to trust and worry more about how to make it more secure.
> Something along the lines of those security certificates you find in web
> browser may help.
>
> --
> Power to Change the Void
>
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