[sldev] Reviving a lost First Look feature - water reflections?

Dave Parks davep at lindenlab.com
Fri Mar 2 15:21:10 PST 2007


Actually, I've sort of resigned myself to doing actual planar 
reflections for the water instead of the cube map hack (hence the 
removal), so any community patch that puts the cube map hack back in 
will likely be rejected.  This is primarily because the cube map hack 
only works well when the eye is near the water, and doing an actual 
planar reflection would be faster (requires one extra full render 
instead of 6), and would work for all viewing angles.

John Hurliman wrote:
> I just saw these posts 
> http://cosyhome.org/cgi-bin/ikonboard.cgi?;act=ST;f=6;t=17;st=0;& and 
> the mirror reflections on the water look very cool but were apparently 
> removed from later builds of First Look? Now that we have the source 
> to all these different viewers, maybe someone with more rendering 
> pipeline experience than myself could look at adding it back in.
>
> John Hurliman
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