[sldev] Reviving a lost First Look feature - water reflections?
Argent Stonecutter
secret.argent at gmail.com
Mon Mar 5 17:36:16 PST 2007
> I should be clear that all of the various forms of "Dynamic
> Reflections" thus far have been experiments and should not be
> interpreted as a replacement for shiny. The only reason they
> replace shiny is for testing.
Good! Lots of people on the forums will be glad to hear this, thanks!
> The 57575 version used a shader to add perspective to the
> reflections, but that technique had to be thrown out due to
> inconsistencies in depth values between the fixed function and
> programmable pipelines on some cards (lots of people got no shiny
> when turning on reflections in that build).
I got no reflections on my Wintendo with a gf7600, but on my Macbook
Pro it's glorious.
How about in ... Preferences -> Advanced Graphics
[x] Dynamic Reflections
[x] Full perspective (requires bitching graphics card or a Mac)
> To be blunt, being able to fake good images does not make the
> reflection map hack worthwhile.
My heart! First llTeleportAgent, now this! :)
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