[sldev] Reviving a lost First Look feature - water reflections?

Argent Stonecutter secret.argent at gmail.com
Mon Mar 5 17:36:16 PST 2007


> I should be clear that all of the various forms of "Dynamic  
> Reflections" thus far have been experiments and should not be  
> interpreted as a replacement for shiny.  The only reason they  
> replace shiny is for testing.

Good! Lots of people on the forums will be glad to hear this, thanks!

> The 57575 version used a shader to add perspective to the  
> reflections, but that technique had to be thrown out due to  
> inconsistencies in depth values between the fixed function and  
> programmable pipelines on some cards (lots of people got no shiny  
> when turning on reflections in that build).

I got no reflections on my Wintendo with a gf7600, but on my Macbook  
Pro it's glorious.

How about in ... Preferences -> Advanced Graphics
[x] Dynamic Reflections
     [x] Full perspective (requires bitching graphics card or a Mac)

> To be blunt, being able to fake good images does not make the  
> reflection map hack worthwhile.

My heart! First llTeleportAgent, now this! :)


More information about the SLDev mailing list