[sldev] Second Life User Experience
Jesse Nesbitt
mindtriggerz at gmail.com
Sun Mar 11 14:30:06 PDT 2007
Alright, I'll try to address some of these concerns as I see them
On 3/11/07, Bane Darrow <banedarrow at gmail.com> wrote:
> * Too many things move or turn your character or camera by side-effect.
>
You're quite right, things do move your camera a bit too much
* Right click to edit something turns your avatar to face it. This has
> gotten in my way many times
>
I haven't had trouble with this one in particular.
* Editing appearance does an excruciating slow camera movement before
> the window opens. I cannot disable this.
>
Yeah, that's no good. A direct snap would be the best thing to do.
* After editing appearance, your AV twists around on you.
>
That's a bit annoying, but I don't run into it too often.
* I'm sure there are others. Any time my camera or avatar moves without
> me explicitly instructing it, I think this is a BAD experience.
>
That's a pretty blanket statement. What about scripts moving your cam, etc?
* Inventory becomes essentially unmanageable when you've been around a while
> and collected a lot. We need better organizing besides Folders/Search
>
I really don't know what other way to display inventory aside from a
straight tree structure.
* Make the console windows movable
>
They're debug consoles, they really don't need to move
* Clicking the menu a second time should close it... (Thought I saw this
> in some patch notes)
>
I'm not sure what you mean by this, can you explain?
--
--Jesse
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