[sldev] Voice=Proprietary

Soft Noel soft at softnoel.org
Mon Mar 12 12:21:32 PDT 2007


On Mon, March 12, 2007 12:08 pm, Soft Noel wrote:
>
> To take over the voice project, the best way to go about that isn't to
> waste a lot of cycles angrily shooting down LL's solution. The best way is
> to learn the considerations for LL's choice and demonstrate that you can
> cover the same bases.

ps - Going on the state of the Mac beta, it's entirely realistic that
someone could demonstrate something like TeamSpeak with server-rendered
spatialization added before LL is in a position to ship. :P The TeamSpeak
developers might even be hip to being part of a project like that, as it
could benefit other games as well.



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