[sldev] Re: Second Life User Experience

Argent Stonecutter secret.argent at gmail.com
Tue Mar 13 08:52:16 PDT 2007


> A lot of the ideas make the UI more complex I think.  Add an option, a
> checkbox, a dialog etc etc.  Right now our inventory is already too
> complicated for new users with few items and not powerful enough for
> advanced users with thousands of items.  In the end we end up with an
> inventory that is not good for anyone.   At the same time, making it
> more complex, adding filters and links and more and more is not likely
> to make it really usable for anyone but the most hard core willing to
> wade through options and try everything until they get something  
> that works.

My first two suggestions don't actually make inventory more complex.  
All the components that I suggested (tabs, filters, folders) are in  
there already, and they have distinct user interfaces. Making the  
filters and searches operate by creating new tabs would actually  
simplify the user interface. The "filter" interface is particularly  
awkward, and changing it to "create a filter tab" that shows you the  
filter options in the tab itself, then shows you the results, would  
simplify things and help alleviate the problems of finding the  
results again after you remove the filter. Searches could do the same  
thing, or you could just have "save search as a tab".

> https://wiki.secondlife.com/wiki/Inventory_UI_Design

Honestly, I think this is far more complex than is needed, and  
represents a lot of work that I don't think Linden Labs has the  
resources to implement... even if you just handle the server-side  
part of the work.


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