[sldev] Multithreading, Garbage collection, Caching
Dale Glass
dale at daleglass.net
Sun Mar 18 09:05:31 PDT 2007
В сообщении от 18 марта 2007 16:44 David Fries написал(a):
> I'm running the FL-1.13.3.59036 release. Multiple threads didn't
> seem to do anything that I could tell. Do you see something
> different?
Like I said, the only impact right now I can see is that threads are
used to decode images. So if you teleport to a new area, you get a
benefit from offloading decoding to other cores. Once it's all
loaded, it pretty much runs on one core again.
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