[sldev] Multithreading, Garbage collection, Caching

Dale Glass dale at daleglass.net
Sun Mar 18 09:05:31 PDT 2007


В сообщении от 18 марта 2007 16:44 David Fries написал(a):
> I'm running the FL-1.13.3.59036 release.  Multiple threads didn't
> seem to do anything that I could tell.  Do you see something
> different?

Like I said, the only impact right now I can see is that threads are 
used to decode images. So if you teleport to a new area, you get a 
benefit from offloading decoding to other cores. Once it's all 
loaded, it pretty much runs on one core again.
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