[sldev] Texture caching
Tim Shephard
tshephard at gmail.com
Tue Mar 20 17:23:31 PDT 2007
Pardon me if I'm ignorant on stuff like this, but why don't we cache
textures in a format which doesn't require significant decoding
resources?
On 3/20/07, Jason Giglio <gigstaggart at gmail.com> wrote:
> Strife Onizuka wrote:
> > The patch does something different then what it is replacing. The orig
> > is checking that the filesize contains the expected number of entries.
> > The new version just checks to make sure it contains complete entries.
>
> That is the intent of the check. Go back and read it in context.
>
> -Jason
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