[sldev] Texture caching

Laurent Laborde kerdezixe at gmail.com
Tue Mar 20 20:20:57 PDT 2007


Hum...
if textures are sent using http ... what about a nice squid proxy
cache at home ? :)
(with some supercheap big disk, don't need to be reliable... it's just cache.)

-- 
Kerunix Flan

On 3/21/07, Tim Shephard <tshephard at gmail.com> wrote:
> On 3/20/07, Tim Shephard <tshephard at gmail.com> wrote:
> > > Is there value in having the uncompressed part exist when the viewer isn't
> > > running?
> >
> > Not for me, but then I can get 500 GB drives for 100 USD.
> >
>
> That is to say, don't remove my cache please :)
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