[sldev] Reformatting Textures for the cache
Jason Giglio
gigstaggart at gmail.com
Thu Mar 22 10:14:54 PDT 2007
Dzonatas wrote:
>> That is how it works now, and it's a lot faster than the crappy VFS.
>> The textures are not relational data, a relational database would be a
>> stupid addition.
>
> The reason to use SQL (or whatever) database over a direct access to the
> filesystem is the eliminate the overhead of the filesystem and disk
> fragmentation.
>
>
> I haven't really had to defragment my drive until I started to use SL.
> Because before SL, the idle process to defragment the drive kept up just
> fine.
Disk fragmentation isn't a problem in modern file systems.
-Jason
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