[sldev] Reformatting Textures for the cache

Jason Giglio gigstaggart at gmail.com
Thu Mar 22 10:14:54 PDT 2007


Dzonatas wrote:
>> That is how it works now, and it's a lot faster than the crappy VFS. 
>> The textures are not relational data, a relational database would be a 
>> stupid addition.
> 
> The reason to use SQL (or whatever) database over a direct access to the 
> filesystem is the eliminate the overhead of the filesystem and disk 
> fragmentation.
> 
> 
> I haven't really had to defragment my drive until I started to use SL. 
> Because before SL, the idle process to defragment the drive kept up just 
> fine.

Disk fragmentation isn't a problem in modern file systems.

-Jason


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