[sldev] Reformatting Textures for the cache
Jason Giglio
gigstaggart at gmail.com
Thu Mar 22 18:03:00 PDT 2007
John Hurliman wrote:
> To further the discussion about using the uncompressed filesize, there
> are quite a bit of different potential dimensions of images in SL. the
> valid dimensions that I am aware of are any combination of 8, 16, 32,
> 64, 128, 256, 512, 1024, and 2048 (ridiculously huge for a real-time 3D
One minor clarification, I believe all existing 2048 texture assets have
been batch-jobbed down to 1024 by Linden Lab. I seem to remember
something in a blog post about that, or a changelog.
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