[sldev] Reformatting Textures for the cache
Dzonatas
dzonatas at dzonux.net
Thu Mar 22 20:39:04 PDT 2007
Jason Giglio wrote:
> John Hurliman wrote:
>> To further the discussion about using the uncompressed filesize,
>> there are quite a bit of different potential dimensions of images in
>> SL. the valid dimensions that I am aware of are any combination of 8,
>> 16, 32, 64, 128, 256, 512, 1024, and 2048 (ridiculously huge for a
>> real-time 3D
>
> One minor clarification, I believe all existing 2048 texture assets
> have been batch-jobbed down to 1024 by Linden Lab. I seem to remember
> something in a blog post about that, or a changelog.
> _______________________________________________
Possible. There was word to charge more than L$10 for larger images, also.
More information about the SLDev
mailing list