[sldev] Reformatting Textures for the cache

Tim Shephard tshephard at gmail.com
Thu Mar 22 22:06:55 PDT 2007


On 3/22/07, Jason Giglio <gigstaggart at gmail.com> wrote:
> Tim Shephard wrote:
> >> /cache/6c/48/94/6c489466-3058-6475-6b1b-e5fc1d49f1f3.tga
> >>
> >
> > You want to open a file for every texture you need to decode?  Yiiikes.
>
> That is how it works now, and it's a lot faster than the crappy VFS.
> The textures are not relational data, a relational database would be a
> stupid addition.
>
Really?   Yoiks.   Isn't the limit on XP 512 open file handles?   Stay
away from those big clothing stores I guess..


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