[sldev] Reformatting Textures for the cache

Tim Shephard tshephard at gmail.com
Thu Mar 22 23:43:29 PDT 2007


> Reading almost 6MB from the disk for every avatar you encounter seems
> like it would get out of control quickly. I can provide some sample SL
> texture data in compressed JP2 and uncompressed TGA format if people
> want to benchmark various compressors against it, let me know.
>

Ok john, I'll bite.  Other than upgrading to expensive multi core
systems (versus 100$ for a 500 GB drive), where do you see performance
speed ups coming from?


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