[sldev] Re: Reformatting Textures for the cache

Callum Lerwick seg at haxxed.com
Mon Mar 26 02:36:00 PDT 2007


On Mon, 2007-03-26 at 01:09 -0700, Kamilion wrote:
> Has anyone considered perhaps using an uncompressed common container
> format, like perhaps .tar? It should be fully platform independent,
> and reduce the number of open file handles, and may improve I/O
> performance by only having a group of hundreds of tar files instead of
> potentially millions of independent texture files?

Is it still not clear that reinventing the wheel here is not a
productive idea? Because that's what you're doing. You're reinventing a
filesystem on top of a filesystem. Hundreds of thousands of man hours
have gone into refining and optimizing filesystem efficiency in Linux
and BSD and *cough* other operating systems, based upon decades of
accumulated research and experience in the field of computer science.

Dealing with thousands (Come on now, my entire 95% full 250gb disk has
about a million files on it *total*) of independent textures quickly and
efficiently is exactly the kind of thing filesystems are *designed for*.
(Well, except maybe FAT but anyone still using FAT deserves what they
get...)
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