[sldev] LLCircuit removing the current sim without warning.

Callum Lerwick seg at haxxed.com
Mon Mar 26 13:39:24 PDT 2007


On Mon, 2007-03-26 at 14:49 -0500, Jesse Nesbitt wrote:
> I think that once the sim detects a client timeout from all sims it
> starts logging the person out in the grid. The client and server
> timeouts should match up, so once the minimap goes red, you're
> disconnecting on the server side 

What would be nice is an explicit, modal dialog box that says "Your
connection to the grid has been lost." and thereafter all editing is
disabled. My wife has been known to spend *hours* building avatars, only
to discover the connection to the sim had been lost an hour back and
she's lost all that work. The mini map turning red isn't very obvious if
you're focused on a build and if the mini map isn't open, you really
don't have much way of knowing.

Or even better, it would be nice if the client could just re-establish
the connection and sync up any editing once reconnected. Or at least,
disable editing until the connection is re-established.

Offline editing would be nice too. What would be good, is if we put our
heads together and standardized an officially blessed XML schema for
serializing an SL object that can be saved on disk locally, manipulated
by external programs, then uploaded back into the grid.

The infamous Copybot is about 90% of the way already. Just need to hack
it to save the data to disk and upload it later, rather than right away.
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