[sldev] LLCircuit removing the current sim without warning.

Tateru Nino tateru.nino at gmail.com
Wed Mar 28 19:10:23 PDT 2007


What would the chances be, do you think, of the primary sim sending a 
secondary authentication cookie or caps string to the client in case 
they lose touch?
The client could send it as a 'Remember me? Could I have a replacement 
circuit?' to the primary sim. If the primary sim is toast, of course, 
bets are off. Reissue every 30-60mins, expire every 60-90.

Daft idea?

John Hurliman wrote:
> Erik Anderson wrote:
>>
>> On 3/26/07, *John Hurliman* <jhurliman at wsu.edu 
>> <mailto:jhurliman at wsu.edu>> wrote:
>>
>>     Erik Anderson wrote:
>>     > From a user perspective I have had these problems quite often,
>>     usually
>>     > with the main client and with the minimum amount of RAM (i.e. hd
>>     > thrashes and when it comes back I'm not there anymore).  Any way
>>     for
>>     > the circuit to reconnect somehow, rather than forcing the user
>>     to relog?
>>     >
>>
>>     In short, no. The simulator has most likely dropped you and you
>>     need to
>>     go through the entire login sequence again.
>>
>>
>>
>> Hmm, going through the wiki auth quickref, looks like the primary sim 
>> acts as the agent's advocate to create new circuits, so you wouldn't 
>> be able to reconnect to the primary sim (because you have no advocate)
>>
> Right.
>
>> What about secondary circuits?  I've also been redmapped a number of 
>> times when the sim has unexpectedly gone down, is it possible to 
>> shove an agent into a neighboring sim if you still hold a valid 
>> circuit?  Or does that require cooperation from the primary sim as well?
>
> If you are talking about losing the connection to a neighboring sim 
> and reestablishing that, it's the grids problems. Your current 
> simulator will tell you to establish connections to neighboring sims 
> by sending an EnableSimulator packet, so it is the duty of the grid to 
> realize you have lost the connection to a neighboring sim, reconfirm 
> internally that you are trusted, and send you an EnableSimulator 
> packet again. Viewer doesn't need to worry about that other than 
> blindly acting on EnableSimulator packets.
>
> If you were asking about hopping to a neighboring sim as a failover 
> measure if you lose the connection to the primary sim, it won't work. 
> Transitioning to a neighboring sim requires a CAPS call to the current 
> simulator which triggers a lot of backend negotiations between the 
> current and target sim. Without an established connection to the sim 
> you are currently occupying there's no way to move your agent. If your 
> connection times out and the current simulator (and implicitly the 
> grid) drops you, the best the viewer can do is inform the user what 
> happened and allow you to login again. I think a precursor to this 
> would be allowing the viewer to log out without completely exiting the 
> application.
>
> John Hurliman
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-- 
Tateru Nino
http://dwellonit.blogspot.com/



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