[sldev] Second Life Avatar Format
Sithlard Sith
sithlard at yahoo.com
Sat Mar 31 18:23:13 PDT 2007
This is an extremely vague question, but perhaps one worth some clarification.
An avatar in second life is composed of:
1. a base mesh, either male or female (built into SL and not currently changeable)
2. parameters set on the base mesh which can change the size/position of specific points on the mesh
3. a fixed hair mesh with parameters set on it
4. attachments, made of primitives
5. a series of animations constantly playing
6. one or more textures, which are composited and glued onto the base mesh
It
is not currently possible to import a different mesh. You can upload
animations, or attach things, or change the parameters of the mesh, but
you cannot import an arbitrary 3d model.
Otherwise, use the
built in tools; any import is an approximation thereof, that is, a
collection of saved settings that correspond to what you can do using
the built in tools.
In
the source tree, there is support for CAL3d export of an avatar, but
this is NOT an importable format, the avatars are quite proprietary.
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