[sldev] Alternate SL Viewer form factors
Kamilion
kamilion at gmail.com
Thu May 17 07:40:24 PDT 2007
My guess is scripting wouldn't be too hard to implement; considering
they are, after all, text files. libsecondlife's John Hurliman was
working on a XNA based 'sceneviewer'; if WinMob 5.0 supports being a
XNA target, that might have a chance at working.
Alternatively, if it supports any sort of a GL-like implementation
directly, mesa3d would be able to provide a OpenGL access method.
Another good option in lieu of full scene rendering, it likely
wouldn't be too hard to display the minimap and use that
I've been hearing rumors that a couple linux-based smartphones are
coming out soon, like the Razr2. Plus there's other targets; like
Sony's Playstation Portable, or Nintendo's DS, both of which support
WiFi network connections and have active homebrew development.
Just some ideas... :)
-- Kamilion
On 5/16/07, Synthalor Mandelbrot <synthalor.mandelbrot at inbox.com> wrote:
>
>
>
> Fellow would be SL mobinauts,
>
> Having just acquired a nifty new Motorola Moto-Q Windows Mobile 5.0 device,
> it would be a huge win for me to be able to even partially access SL with
> it! You have my vote for this one!
>
> At a minimum, I would like to be able to log in and communicate with those
> on my friends list. Monitoring IM traffic for my groups would also be nice.
> Having even some ability to wander around SL and browse, even if full
> graphics were not available would be great!
>
> Probably too much to ask to be able to build and script, though, huh? :D
>
> Synthalor Mandelbrot
>
>
>
>
> -----Original Message-----
> From: benglenn at lindenlab.com
> Sent: Tue, 15 May 2007 16:56:31 -0700
> To: sldev at lists.secondlife.com
> Subject: [sldev] Alternate SL Viewer form factors
>
>
>
>
>
>
> Hi all,
>
>
>
> Here in the office we've been batting around ideas for what it might be like
> to access Second life on platforms other than a traditional desktop client
> application. Alternate form factors might include things like cell phones,
> game consoles, lost-cost PCs or PDAs, even a plug-in for your Web browser.
> What would it take to build a "lightweight" version of the viewer? What
> would the user experience be like? Who are the target users? This seems like
> a great area for the open source community to explore (SLeek is an example
> of interesting work already being done in this space) so we thought we'd
> toss it out for you to think about.
>
>
>
> I also plan to discuss this at my office hours this Thursday so please stop
> by if you're interested in learning more or would like to share your
> thoughts:
>
>
>
> What: Discussion of Lightweight Form Factors for SL
>
> When: Thursday, May 17th, 10:00-11:00 AM
>
> Where: Benjamin Linden's Office
>
>
>
> Thanks,
>
> Ben
>
>
>
> Ben Glenn
>
> User Experience Designer
>
> Linden Lab | Second Life
>
>
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