[sldev] Re: Privacy Pocket (Second Life)

Argent Stonecutter secret.argent at gmail.com
Sat May 19 14:47:48 PDT 2007


> But its the same thing in SL... you have total privacy in IMs...
> If you turn off objects entry on your parcel, you can control  
> things like
> this Eye of Horus (my friend cant because she is dealing with this  
> on the
> Starfleet, where they need other people being able to bring and rezz
> objects).

Object entry doesn't do a thing to keep people using camera-ninja  
tricks, and it doesn't stop vehicles, and it doesn't stop offset  
animations, and it doesn't stop external third-party software.

The ONLY THING that can provide any privacy in-world for anything  
less than an *isolated* private sim is server restrictions on what is  
downloaded to the client.

> the invisible place and people would make
> for more lag? Or reduce it?

Unless the implementation was horribly bad it should reduce server  
lag, and it would absolutely reduce network and client lag because  
nothing in the private area would be sent over the network to the  
client.



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