[sldev] Reviewing/Fixing the Particle System
Nicholaz Beresford
nicholaz at blueflash.cc
Wed May 23 05:32:23 PDT 2007
Strife,
okay understood (I never looked at older version). I guess the
spamming of the particle system is then coming from the server
side. The description (including the caveat 2) seemed pretty
specific, maybe that was something done on the server side
previously, but there's no way of knowing that.
I'll remove that 60s part from my code then ... I'm working on
some sort of load throttling when particle count hits the max,
this will take care of those emitter sources as well.
Thanks for the extra eyeballs
Nick
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