[sldev] Re: Reviewing/Fixing the Particle System
Nicholaz Beresford
nicholaz at blueflash.cc
Fri May 25 14:57:35 PDT 2007
Here is something that got deleted some time after
1.13.3
// Start at a random particle system so the same
// particle system doesn't always get first pick at the
// particles. Theoretically we'd want to do this in distance
// order or something, but sorting particle sources will be a big
// pain.
S32 i;
S32 count = (S32) mViewerPartSources.size();
S32 start = (S32)ll_frand((F32)count);
S32 dir = 1;
if (ll_frand() > 0.5f)
{
dir = -1;
}
That could explain why the old version did a better job allowing
all particle sources to get a chance at creation if it was operating
near the limit.
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