[sldev] Patch to Address Debit Permission Spoofing
Adam Frisby
adam at gwala.net
Mon May 28 23:00:22 PDT 2007
Changing the text on the buttons to what they do is always a good UI
concept.
--
An object wants to be allowed to take money from your account.
--
yada yada yada
--
[Grant Permission] [Deny]
Able Whitman wrote:
> What if the first line, in bold and white, said something like "An
> object wants permission to take money (L$) from you.", and then went on
> to give more detail?
>
> I definitely agree, less wording is better, but when I was trying to
> come up with the right phrasing I felt a little hampered by the fact
> that the debit permission is fairly complicated to describe accurately.
>
> On 5/29/07, *Nicholaz Beresford* <nicholaz at blueflash.cc
> <mailto:nicholaz at blueflash.cc>> wrote:
>
>
> I agree here somehow, but everybody will read the first line and
> many, since it's red and about will probably even read more.
>
> So my suggestion would be a very plain, no frills first line that tells
> exactly what the requester window is about without decoration, and
> then the explanation:
>
> "An object is requesting ongoing permission to take L$ from your
> account.
>
> This may be legitimate in case of vendor systems, ... yada yada ...
> spoofing
> yada yada.
>
> [Accept] [Deny]"
>
>
> Just my two Lindens
>
>
> Nick
>
>
> Second Life from the inside out:
> http://nicholaz-beresford.blogspot.com/
>
>
>
> Tateru Nino wrote:
>
>>In my experience, from a usability perspective and from a long mile of
>>live help, the average user is increasingly less likely to read a
>>warning or error message the longer it is. They want the popup to go away.
>>
>>
>>The existing permissions request, if you enquire about it, the user
>>responds "Umm. Oh, there was something about... permissions... something."
>>
>>People aren't dumb, but they _are_ in something of a rush. I'm wondering
>>
>>if some sort of graphical iconic(s) might be useful to focus the user on
>>the meaning of the text below.
>>
>
>
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>
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