[sldev] An Alternative solution to the PERMISSION_DEBIT problem.
Jason Giglio
gigstaggart at gmail.com
Wed May 30 15:34:43 PDT 2007
Tateru Nino wrote:
> Not so rare, perhaps:
> http://www.gridgrind.com/?p=93
>
That article gives the impression that objects you don't own can debit,
that was never the case.
*Every* game I sell and/or make for clients takes PERMISSION_DEBIT from
someone. Almost any object that needs to handle money has to have it.
Even with llRefund most of my games would still need it, because they
all allow a small bonus to be paid if you get the high score.
There is another solution. A third party (or parties) can create a site
for "trusted PERMISSION_DEBIT"... each user would rez a box from the
site gotten through authenticated channels. People could manage their
permissions to debit on the site, and objects that were compliant with
the site would make an HTTP Request to trigger a payout.
This site could have fraud controls built into it. Throttling based on
how much the user expected the machine to pay out. Logging of attempted
debits, etc etc.
The site could pay for itself by taking a small commission from each
transaction. A few L$.
This site could either be for-profit, or better, run by a group of top
scripters in SL.
There's nothing stopping Linden Lab from pre-emptively GOMing this idea
though. Hint hint. :)
-Jason
More information about the SLDev
mailing list