[sldev] An Alternative solution to the PERMISSION_DEBIT problem.

Jason Giglio gigstaggart at gmail.com
Wed May 30 15:34:43 PDT 2007


Tateru Nino wrote:
> Not so rare, perhaps:
> http://www.gridgrind.com/?p=93
> 

That article gives the impression that objects you don't own can debit, 
that was never the case.

*Every* game I sell and/or make for clients takes PERMISSION_DEBIT from 
someone.  Almost any object that needs to handle money has to have it.

Even with llRefund most of my games would still need it, because they 
all allow a small bonus to be paid if you get the high score.

There is another solution.  A third party (or parties) can create a site 
for "trusted PERMISSION_DEBIT"... each user would rez a box from the 
site gotten through authenticated channels.  People could manage their 
permissions to debit on the site, and objects that were compliant with 
the site would make an HTTP Request to trigger a payout.

This site could have fraud controls built into it.  Throttling based on 
how much the user expected the machine to pay out.  Logging of attempted 
debits, etc etc.

The site could pay for itself by taking a small commission from each 
transaction.  A few L$.

This site could either be for-profit, or better, run by a group of top 
scripters in SL.

There's nothing stopping Linden Lab from pre-emptively GOMing this idea 
though.  Hint hint. :)

-Jason


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