[sldev] Avatar movement animation
alexander treptow
alexander.treptow at zweitgeist.com
Thu Nov 1 04:13:39 PDT 2007
>> Does anyone knows what msg is received and/or what function is called
>> when another avatar bumps into mine?
>> I thought it must go through llviewerobject::processupdatemessage()
>> but i didnt find out where its set.
>> My main problem is that my avatar does a step-animation when get jostled.
>>
>> thanks for help
>> -Alex
>>
>
> If someone runs in to you with enough velocity it generates a
> MeanCollisionAlert packet. Not sure if that ties in to the animation
> system at all though.
>
> John Hurliman
>
There is no animation called. :/
So i tried it in LLVOAvatar::processSingleAnimationStateChange() by stop
calling startMotion() if anim_id is ANIM_AGENT_WALK. now my avatar
doesn't walk when he gets bumped but there is a little replacement i see
and i dont know where it is from. its no animation i think.
-Alex
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