[sldev] Croquet videos

Anthony Bundy anthonyrbundy at gmail.com
Thu Nov 1 16:28:01 PDT 2007


Don't get me wrong, I'm in total agreement that SL is ahead of Croquet.

However, that doesn't mean we shouldn't look at the feature set in other 
programs that might add value to SL. Drag and drop may not be important 
to you, but it may be useful for someone else.

And I think SL is actually VERY useful in collaboration. We've (my 
company) designed some tools around that very idea. We've also helped 
the Wikitecture group on designing a wiki like system for architecture 
collaboration. The best part is that SL is much more open and easily 
accessible (you don't have to set up your own private network and have 
people tunnel into it) which allows you to draw collaborative partners 
from a much larger pool.

I don't know that croquet establishing a P2P could actually achieve the 
widespread ability to join others in activities, though it would 
probably be better at preventing unwanted 'guests'.

Lawson English wrote:
> Argent Stonecutter wrote:
>> On 01-Nov-2007, at 16:19, Anthony Bundy wrote:
>>> You can drag and drop textures and videos into SL? When did that 
>>> become available?
>>
>> You can upload textures into SL. You could make it more convenient, 
>> yes, but you could duplicate that demo in SL. The moderate 
>> convenience of being able to drag a prepared image off your hard 
>> drive instead of uploading it and then dragging it onto a prim is 
>> more than counterbalanced by the overall clumsiness of croquet.
>>
>> Video, OK, you CAN do streaming video in SL but it's really 
>> inconvenient, and you can upload little animated clips like that as 
>> animated textures, but it's still less convenient. But all in all I'd 
>> still say Croquet is trailing SL.
>>
>
> On the creation of content front, absolutely. Plopp isn' available for 
> Croquet, but PloppSL is already shipping.
>
>
> Where Croquet shines is allowing collaboratation, but only in very 
> small worlds, or so it seems to me.
>
> To do genuine Croquet-like collaboration, a relatively small group of 
> clients are going to have to establish a P2P network with each other. 
> But I think that there's plenty of room for growth before the non-P2P 
> limit is reached.
>
>
> Lawson
>
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