[sldev] [VWR] What about Dillo

Argent Stonecutter secret.argent at gmail.com
Tue Nov 6 17:10:49 PST 2007


On 06-Nov-2007, at 18:16, Lawson English wrote:
> I'd worry about that because "how many?" and "what size?" needs to  
> be answered. "None" seems the easiest answer. Argent seems to think  
> that realtime layering of svg over a prim would be difficult,

Compared to just hacking in an extra compositing step when  
transferring textures into OpenGL, sure. I didn't mean it would be  
technically hard, but it wouldn't be a minor change.

> but I think it wouldn't be that hard. No harder than handling  
> llSetSVG, as an upgrade to llSetText.

That sounds like you're thinking of a simpler problem.

llSetText creates a 2d sprite, and one that's only visible over a  
short distance. I'm thinking about something you'd use to create  
signs you could see out to draw distance. Doing that efficiently,  
when there can be hundreds of them nearby?



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