[sldev] [VWR] What about Dillo

Callum Lerwick seg at haxxed.com
Wed Nov 7 11:22:51 PST 2007


On Tue, 2007-11-06 at 23:14 -0700, Lawson English wrote:
> Could there be an LOD for SVG on a prim? Seems to me that if its a 
> hard-coded texture, a lot of the utility of SVG gets lost, but I could 
> see a need to limit the revectorization to only a few possible 
> distances. Certainly, you wouldnt' want close-up vectors and text to be 
> pixilated.

Mipmapping is already a fundamental part of any 3D engine that wants to
look any good. The viewer already does a lot of juggling around of
texture sizes, in theory SVG should drop nicely in to this framework.
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